Hang Zheng
Level Designer

Peblito: Rock and Roll

Peblito is my first Steam title. I worked alongside 16 amazing talents for three months. I learned a lot, both in terms of technical skills, and teamwork.

Peblito: Rock and Roll is a 3D platformer where you play as Peblito, a small yet determined pebble, on his journey through a mystical volcano on the day of the foraging festival.

CyWork

My first UE5 project. It took me a month to create the white box, level events, and cinematics and then another month for level art and setdressing.

Cywork is a FPS RPG game that takes place in a space facility. Players will play as a scientist and try to figure out what's going on with the invasion.

Medieval War City

My goal for this project was to better learn how to communicate level design intent in-engine. This was done through designer icons, text render actors, refined blockouts, and first-functional scripting.

Medieval War City is a RPG action game. Players play as a hero and try to save as many civilians as they can.

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Other Projects

Courier's Quest

Courier's Quest is one of the capstone projects I participated in as an undergrad student. At the time, I was working on two capstone projects simultaneously. I learned a lot about time management and how to handle stress. I also learned that different teams required different methods of communication. I frequently shared knowledge between the two teams. This greatly improved production time and decreased scope limitations.

Courier's Quest is a 3rd person action-adventure game inspired by Norse mythology.

London Heliports

This is my first multiplayer FPS map. I want to challenge myself and get myself out of my comfort zone.London Heliports is a fast pace 6v6 Deathmatch map inspired by COD.

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Hang Zheng
Level Designer

Level Art Practice

Hour: 60+

Here are some scenes I crated in UE4 for lighting practice. The main focus for these scenes are composition, lighting and tone.

Hang Zheng
Level Designer

Peblito: Rock and Roll